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Emitters, unlike particles, can be directly controlled and moved over time. An emitter contains one or more particle types, and “global” duplicates of many of the particle type properties (velocity, size, etc.). Emitters come in 4 shapes types: point, line, ellipse (circle), and area. A particle type consists of an image (or images), a color gradient, and various properties such as velocity, size, weight, etc.Įmitters: An emitter is not visible, but is the object that creates particles. Particle Type: A particle type is the collection of properties that determine how particles of this type look and behave. Particles use images for their appearance. You have no direct control over individual particles once they are “born” they behave based on the values set in their Particle Type. Particles: Particles are the visible entities in Particle Illusion. If you’ve not used particle effects before, or if you’re new to Particle Illusion - often referred to as “PI” in these docs - a quick look at the terminology will be helpful in understanding the rest of the documentation and tutorials. When the Animation menu is changed to Percent Done then this slider can be manually keyframed to control the transition progression. Percent Done: Disabled/Hidden by default. Can be useful in customizing the exact timing of the transition or when applying the filter as a stylized effect as opposed to a direct NLE-style transition. Percent Done – requires the user to set keyframes to control the transition progression.Auto – automatically generates a transition based on the transition length (when used as a transition) or the clip length (when used as a filter).When applied as a normal “effect” as opposed to a transition, however, this menu is used to select the “Incoming” or “Reveal” layer for the transition.Īnimation: Menu controlling what drives the animation of the transition. Layer to Reveal: This layer selection popup is not relevant when you have applied the filter as a true NLE-style transition and it will be hidden or disabled in that context.
#Particle illusion emitters plus
Particle Illusion Dissolve automatically animates the opacity of the particles up/down over the course of the transition while the background progressively dissolves between the outgoing and incoming clips.īCC filters come with a library of factory installed presets plus the ability to create your own custom presets and preview them with the BCC FX Browser™.īCC filters also include common controls that configure global effect preferences and other host-specific effect settings.įor more information about working with presets and other common controls, Click Here. Particle Illusion is a 2D, sprite (image) based particle effect system that is preset driven, easy to use, and powerful.
#Particle illusion emitters full
Introduced with Continuum 2019.5 BCC Particle Illusion Dissolve is a dissolve-style transition filter that includes the full Particle Illusion engine for a colossal variety of new looks.